

You’ll even collect intel that shows you were the other collectible things are. You’ll collect gun parts, new weapons and intel that unlock story missions.

You need to collect oil, technical parts, food and so on – which you also need to spend on unlocking skills.
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You need to collect skill points to unlock new equipment or upgrade your current gadgets. This is because it goes to supreme lengths to have you collect things, following Ubi’s icon plastered formula. Mostly though, you’ll just be shooting heads and holding ‘E’ over supply crates. In those moments, I could see a glimmer of the game it could be. It’s an exciting prospect and one that does occasionally come to pass. And if things do go wrong, it’s suppressors off – explosion time! One friend might be setting some C4 on a ground-to-air missile battery, to make the airspace clear for another friend piloting a helicopter, while the other two hold off a wave of gunmen as they await extraction. Sneak into a cocaine factory with your friends under cover of darkness, silently take down a few guards, grab the cook, retreat to the road and put the perp in the trunk, escape without anyone even knowing you were there. Four-player co-op has been heavily marketed as the main attraction.

A Far Cry in third-person set in a real country and using a realistic crisis as the springboard. What it is is something you’ll have seen before. It isn’t reactive in any way and although power struggles between bosses occur as part of individual plotlines the characters don’t move around to fill power vacuums or fight amongst themselves in a dynamic way. In reality, this web doesn’t add much to the game at all and is more for show – a method of keeping track. And though it is true you can go about destablising this spider’s web by whatever silky strands you want, the next jefe may be in an area of much higher difficulty – tougher guards, more enemies, alarms, tanks, and so on.

Zoom out from the map far enough and you’re presented with a web of pictures and names, more of which get revealed with each piece of intel and each successful operation. The gimmick here is that you can take on the underbosses in whatever order you want. Get enough of these lower-level perps and the final mission to take on the big bossman becomes open to you. Anyway, you need to drive around the mountain roads and bumpy farmlands of the South American country, collecting intel that will lead to the killing or capture of buchons and underbosses. They’ve taken over the entire country and turned it into a narco state (I summarised this plot to a Bolivian friend, whose response was an emphatic "what the fuck?"). In Wildlands, you are one of an elite squad of US soldiers who has come to Bolivia to save it from a pseudo-religious drug kingpin called El Sueño and his vast cartel. A publisher who have baked the same cake dozens of times but insists that they are following a new recipe because they've changed the colour of the icing. It is 2017 and insta-fail stealth missions still exist. Cast away from my carefully selected sniping spot on a sandy ridge because of a single stray bullet and dumped on the other side of the mission area, where I would have to repeat the cautious approach, the enemy spotting and the multiple silent kills all over again. I only knew for certain that I actively disliked it when I was stricken down by one of its insta-fail stealth missions. I played some of it during the beta, along with Graham, and I came out of it feeling like a tub of old bath water. Ghost Recon Wildlands is Ubisoft’s latest open-world co-op narco war.
